// Copyright Epic Games, Inc. All Rights Reserved.

#include "ShooterCoreRuntimeSettings.h" // 引入对应的头文件

#include UE_INLINE_GENERATED_CPP_BY_NAME(ShooterCoreRuntimeSettings) // 引入UE生成的代码

UShooterCoreRuntimeSettings::UShooterCoreRuntimeSettings(const FObjectInitializer& Initializer) // 构造函数定义
	: Super(Initializer) // 调用父类构造函数
{
	// 构造函数体为空
}